extends Label



# Called when the node enters the scene tree for the first time.
func _ready():
	var score_data = {}
	var config = ConfigFile.new()
	var err = config.load("user://score.cfg")
	if err != OK:
		print(err)
	config["test"]


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
